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#1099 overall

Virtual Reality (Steven LaValle)

University of Illinois Urbana-Champaign

1 recommender · 1 thread · recommended in 1 year, 2017 · score 0.7

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A university course on virtual reality taught by Steven LaValle at the University of Illinois Urbana-Champaign, covering the principles and technology behind VR systems. It is offered publicly online, and the course materials are linked from the instructor's VR site.

A commenter calls it an amazing course for anyone wanting to learn VR, and recommends it alongside graphics course links.

Science & Engineeringmixedfreevideo lectures#virtual reality#augmented reality#computer graphics#lavalle#perception

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What commenters said (1)

  1. Recommendsmendeza2017in “Ask HN: Sources for VR, AR or non-gaming 3D graphics work?”

    I am interested in working on freelance/consulting projects for AR/VR as well! I have more experience in computer vision and AR.

    Are you looking for books that teaches advanced graphics? Some topics I think some topics along that line are perlin noise, parametric modeling, computational geometry, and math for game developers. A lot of advanced graphics stuff can be seen in WebGL and Three.js, but starting by googling “graduate computer graphics course” can get the gears running. I will post some links I find interesting.

    Graphics: look at some of cornell’s course links: http://www.cs.cornell.edu/courses/cs4620/2015fa/index.shtml

    List of graphics courses: http://www.cs.cornell.edu/~kb/

    For VR, an amazing course taught by Steven Lavalle: http://vr.cs.uiuc.edu

    For AR, it’s hard to dive into cause AR is heavily ingrained with Computer Vision. I’ll look for more and post here. Hope this helps!

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